using System;
using System.Collections.Generic;


namespace XGL
{
  static class Program
  {
    /// <summary>
    /// The main entry point for the application.
    /// </summary>
    [STAThread]
    static void Main()
    {

      pointGeometry oGeom = new pointGeometry(10, 20, 30);

      double e = oGeom.origin.Y;

      ingrGeometryFactory oGF = new ingrGeometryFactory();
      byte[] vdata = oGF.geometryToBinary(oGeom);

      oGeom = (pointGeometry)oGF.binaryToGeometry(ref vdata);
      double mx = oGeom.origin[0].X;

      arcGeometry oArc = new arcGeometry(10, 10, 0, 20, 20, 0, 0, 0, 1, 15);

      pathGeometry oGeom1 = new pathGeometry();
      

    }
  }
}